1st Annual Virginia Cybersecurity Education Conference has ended
Welcome! The Virginia Cyber Range is hosting the 1st Annual Virginia Cybersecurity Education Conference at James Madison University in Harrisonburg, VA on August 14-15, 2018. This conference is open to all Virginia high school, college, and university faculty, administrators, and partners. Stay up to date on the conference:  Sign up for our newsletter!

>>> CTF Challenge 2018 <<<

Attendees and Sponsors: Registration is CLOSED. NOTE: Regrets...We are at MAX CAPACITY; NO on-site registrations will be accepted. 
Registration fees (includes CEU certificate, lunch (Day 1), and breakfast & lunch (Day 2)):
     - VA Educator/State/Federal Government Employee: $50
     - Student: $25
     - Industry/Others: $150
     - Sponsors: Three levels available during registration; see below under Sponsorship Opportunities to review.

Conference Objectives
At the end of the conference, attendees will:
  • Understand the challenges facing educators (K12 through university level) in cybersecurity education
  • Learn innovative and effective ways to teach cybersecurity to students using hands-on learning
  • Learn about various state and national cybersecurity educational resources available to educators
  • Understand the history and services provided by the Virginia Cyber Range
  • Understand the hiring needs and skills required to prepare students to successfully enter the cybersecurity workforce
  • Discover ways to get underrepresented student populations excited about and involved in cybersecurity
  • Examine the dangers associated with social media and technology use and how to effectively teach students to safely operate in cyber

Earning Continuing Education Units (CEU)
All attendees are eligible to earn CEUs for attending the conference, but they must sign in each day at the designated CEU table located near registration.

Sponsorship Opportunities: There are many exciting opportunities for your company or organization to be involved with this conference. There are three sponsor packages (Dean’s List and Honor Roll no longer available. Logos received after 7/24 will not be included in printed materials.) from which to choose. Go to our registration site, create an account and sign in to become a sponsor >> here.

There are four tracks for this year’s conference:
  • Cyber Educational Resources
  • Cyber for K12
  • Cyber Workforce
  • Hot Topics
Check out the Schedule tab below for an initial draft of the conference structure.

Questions? Please send an email to conference@virginiacyberrange.org.
Back To Schedule
Wednesday, August 15 • 3:15pm - 4:00pm
Gamification, AI and the Cyber Workforce Gap

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The cyber workforce (WF) shortage demands creative ways to attract, accelerate and maintain cyber skills development. And recent studies* make a strong argument for how gamification, applying rules, engaging teams, and scoring have become a staple for effective methods of educating, training and assessing our current and coming cyber WF...

In this interactive conversation on cyber ranges, gamified training, hands-on learning, and knowledge retention, we look forward to discussing current and future case studies along two main threads:
  1. It starts with awareness. How do you make awareness training compelling and provide better, more measurable results? Some of it comes down to an approach to learning, education and training (big fans of gamification here!). 
  2. We cannot solve this problem alone. As compute power becomes more accessible and affordable, and successful cyber breaches become more profitable, we won’t win this fight alone. The use of AI/ML has been introduced to the cyber-scene, and has incredible potential to both augment and automate the work and training/ education of cyber professionals.

* A MacAfee, April 2018 report titled, “Winning the Game,” surveyed almost 1000 cybersecurity managers/ professionals along with 500 employees, focusing on current threats, challenges, and investments needed. The survey found 40% of organizations already hold some kind of gamification exercise at least once per year. 77% of senior managers said their organization’s cybersecurity would be much safer if they implemented more gamification.

avatar for Keenan Skelly

Keenan Skelly

VP, Global Partnerships, Circadence Corporation
Ms. Skelly has 20 years’ experience in providing security and management solutions across a wide array of platforms to include personnel, physical, and cybersecurity. Ms. Skelly served in the US Army as an EOD technician and went on to work for the Department of Homeland Security... Read More →
avatar for Bradley Wolfenden

Bradley Wolfenden

Director of Cyber Academic Partnerships, Circadence Corporation
Brad Wolfenden is the Director of Cyber Academic Partnerships for Circadence Corporation- a technology leader in cybersecurity education, training and assessment. Based out of Boulder, CO, Brad has built a successful portfolio of academic partners by leveraging Circadence's highly... Read More →

Wednesday August 15, 2018 3:15pm - 4:00pm EDT
ISAT 243